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Associate Gameplay Animator

void

New Remote
Remote Junior 🇬🇧 English
Autodesk Maya Animation layers Graph Editor Unreal Engine Unity MotionBuilder Motion capture

Job description

About the role

VOID Interactive, the studio behind the best-selling FPS game Ready or Not, is looking for an Associate Gameplay Animator. This is a fully remote, early-career opportunity for someone with strong fundamentals and a keen eye for detail, working alongside designers, riggers, programmers and fellow animators to create responsive character animations for locomotion, traversal, combat and other gameplay systems. Animations are produced with hand-keyed animation and motion capture data, and you will learn by implementing them directly in-engine.

Key responsibilities

  • Create high-quality character animations for locomotion, traversal, combat and other gameplay systems
  • Work with hand-keyed animation and motion capture data
  • Integrate and test animations directly in-engine
  • Work with animation state machines, blend trees and animation layers
  • Collaborate with designers, riggers, programmers and animators to balance visual quality with responsive gameplay
  • Support motion capture shoots and assist with motion capture data cleanup
  • Test animations in context and respond to feedback from the wider development team
  • Assist with troubleshooting animation and implementation issues under the guidance of senior team members
  • Learn and work with proprietary tools and established animation pipelines, and contribute to improving animation workflows

Required profile

  • 1+ years of professional production experience, or equivalent junior, internship or game development experience
  • A portfolio or demo reel demonstrating character animation skills
  • Excellent communication and collaboration skills, and a detail-oriented approach
  • Willingness to receive feedback and develop technical skills
  • Ability to work effectively in a collaborative, remote-first team

Required skills

  • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
  • Understanding of realistic body mechanics, weight, timing and character performance
  • Understanding of how animation supports responsive gameplay
  • Bonus: Unreal Engine or Unity, MotionBuilder, motion capture data cleanup, and gameplay animation systems

Irish residents are offered a full-time employee position; applicants based outside Ireland are offered the role on a contractor basis.

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