Associate Gameplay Animator
void
Job description
About the role
VOID Interactive, the studio behind the best-selling FPS game Ready or Not, is looking for an Associate Gameplay Animator. This is a fully remote, early-career opportunity for someone with strong fundamentals and a keen eye for detail, working alongside designers, riggers, programmers and fellow animators to create responsive character animations for locomotion, traversal, combat and other gameplay systems. Animations are produced with hand-keyed animation and motion capture data, and you will learn by implementing them directly in-engine.
Key responsibilities
- Create high-quality character animations for locomotion, traversal, combat and other gameplay systems
- Work with hand-keyed animation and motion capture data
- Integrate and test animations directly in-engine
- Work with animation state machines, blend trees and animation layers
- Collaborate with designers, riggers, programmers and animators to balance visual quality with responsive gameplay
- Support motion capture shoots and assist with motion capture data cleanup
- Test animations in context and respond to feedback from the wider development team
- Assist with troubleshooting animation and implementation issues under the guidance of senior team members
- Learn and work with proprietary tools and established animation pipelines, and contribute to improving animation workflows
Required profile
- 1+ years of professional production experience, or equivalent junior, internship or game development experience
- A portfolio or demo reel demonstrating character animation skills
- Excellent communication and collaboration skills, and a detail-oriented approach
- Willingness to receive feedback and develop technical skills
- Ability to work effectively in a collaborative, remote-first team
Required skills
- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
- Understanding of realistic body mechanics, weight, timing and character performance
- Understanding of how animation supports responsive gameplay
- Bonus: Unreal Engine or Unity, MotionBuilder, motion capture data cleanup, and gameplay animation systems
Irish residents are offered a full-time employee position; applicants based outside Ireland are offered the role on a contractor basis.
Questions fréquentes
Why are you reporting this job?
Apply in 30 seconds
Enter your email to apply. An account will be created automatically.
By continuing, you accept our terms of use.
Already have an account? Login
A question about this job?
Ask it here: you will get the full job summary by e-mail, right away.
Published 15 minutes ago
Expires 1 month from now
7 views · 0 interested
Boost your chances
Upload your CV — we will match you with relevant openings.
Analyzing your CV...
void