Associate Gameplay Animator
void
Descripcion del puesto
About the role
VOID Interactive, the studio behind the best-selling FPS game Ready or Not, is looking for an Associate Gameplay Animator. This is a fully remote, early-career opportunity for someone with strong fundamentals and a keen eye for detail, working alongside designers, riggers, programmers and fellow animators to create responsive character animations for locomotion, traversal, combat and other gameplay systems. Animations are produced with hand-keyed animation and motion capture data, and you will learn by implementing them directly in-engine.
Key responsibilities
- Create high-quality character animations for locomotion, traversal, combat and other gameplay systems
- Work with hand-keyed animation and motion capture data
- Integrate and test animations directly in-engine
- Work with animation state machines, blend trees and animation layers
- Collaborate with designers, riggers, programmers and animators to balance visual quality with responsive gameplay
- Support motion capture shoots and assist with motion capture data cleanup
- Test animations in context and respond to feedback from the wider development team
- Assist with troubleshooting animation and implementation issues under the guidance of senior team members
- Learn and work with proprietary tools and established animation pipelines, and contribute to improving animation workflows
Required profile
- 1+ years of professional production experience, or equivalent junior, internship or game development experience
- A portfolio or demo reel demonstrating character animation skills
- Excellent communication and collaboration skills, and a detail-oriented approach
- Willingness to receive feedback and develop technical skills
- Ability to work effectively in a collaborative, remote-first team
Required skills
- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
- Understanding of realistic body mechanics, weight, timing and character performance
- Understanding of how animation supports responsive gameplay
- Bonus: Unreal Engine or Unity, MotionBuilder, motion capture data cleanup, and gameplay animation systems
Irish residents are offered a full-time employee position; applicants based outside Ireland are offered the role on a contractor basis.
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Publicado hace 23 minutos
Expira en 1 mes
8 vistas · 0 interested
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